![]() In each DAZ figure's data files (which are always in data/DAZ 3D) there is a Tools/Projection templates and a Projection Templates folder. You probably put it somewhere in People/Genesis or Genesis 2 or Genesis 3/Clothes. duf you saved to the library (or cut it). If it was Genesis 2 Male and pants it would be:ĭAZ 3D/Genesis 2/Male/Tools/Projection Templates/Pantsĥ. Choose the Product Name you want to use, but under Vendor Name put the full path to the template instead of your vendor name.įor Genesis 3 Female and a dress, a typical example is:ĭAZ 3D/Genesis 3/Female/Tools/Projection Templates/Dresses After you click Accept on that, a popup appears asking for the Vendor Name and Product Name. Give it the name you want to appear in the AutoFit and Transfer Utility, though, such as Short Dress 1 or Cape With Collar.Ĥ. It won't matter because you're going to copy it to a new location. File-Save As-Scene Assets- Figure/Prop Asset.ģ. This item can have morphs that you want copied too, but they have to be simple enough to transfer well "breast bridge fix" works, "skirt movement for an underlayer" does not (in fact, nothing involved with layered geometry works well with templates).Ģ. Make no mistake, this is the hard part the rest is easy. It can have custom bones, and mine always do but it needs to be completely finalized, figure rigging memorized, etc., before you proceed to step 2. Remember, you're doing this for smooth transfer, not for looks. ![]() If creating a new one, its geometry from your modeling software should be simple, a single sheet of dense polygons. It has to be in DS, and it has to be in TriAx or General Weight Mapping, not a. Create or load a rigged clothing item in DAZ Studio. With those important caveats, you create a template using these steps:ġ. It's more of a shortcut to not have to keep manually adding the same bones to different items, which is why they're popular for AutoFit conversion. Some things will also never produce good results with a template, because rigging them properly is based on doing an unusual procedure correctly (high-heeled shoes) or because their geometry is too complex for projection to be sufficient (things with detailed hanging sleeves, hoods, or other special surface features, or loincloths with a crotch section where precise rigging is needed in border areas).Īlso remember that a template cannot convey joint-controlled morphs or rigidity maps, so you will still need to do those on any item you're rigging for commercial use. You shouldn't, because a lot of items will work very poorly for that. You can turn any item into a rigging template in DAZ Studio. The purpose of this tutorial is to create a reference for future vendors, and to remind myself if I forget in future. I get asked about this occasionally, but usually I place it with reverse projection morphs in the category of "things that are too hard for the average user," so I just answer the question one on one. You need to know how to use your modeling software and how to rig a clothing item in DS before you even think about trying this. It is intended for advanced users of DAZ Studio. ![]()
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