![]() ![]() If entity specified in sprite path doesn't have an icon, button will be created anyway, but no sprite will be drawn inside of it. Reverted changes related to 0.13.7 fix for ( ). Fixed First Steps campaign character death error. Fixed maps loaded from versions < 0.13.7 not generating any more chunks ( ) Fixed headless server would crash when loading save containing sprite-button. Fixed inserters not putting fuel in modded burner assemblers in some situations ( ) Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down Fixed mouse wheel left/right bindings not working. Fixed character inventory size was limited at 255 instead of the correct 65536. Fixed craftable unit entities desyncing when held over belts. ![]() Fixed fuel and water from pumps not being counted in the production stats consumed/produced items.Ĭhangelog for Patch 0.13.8 (added 13 July 2016) - Experimental Beta: Fixed load game GUI size issues when trying to load invalid save files. Fixed crash when mining tiles you're standing on that results in you being killed. Fixed crash when the player would equip power armor they currently had open while in the same tick a robot delivered items to the player which would end up in the new slots added by the power armor. Fixed crash when train stop that is in train schedule of some train was opened in the map editor. Fixed the player getting stuck in some instances when using landfills. Fixed that steamrolled achievement was obtainable by just killing the spawner, not only by killing it by impact. A train with a circuit condition will now always stay at the station if no wire is connected. Fixed that manipulating the fuel inventory of locomotives didn't count towards the inactivity condition. Fixed desync when inserters would insert things directly onto splitters. Deconstructing and cancel deconstruction can be toggled between by using the modifer key. This also solves that stack inserters were available but not buildable in the campaign. Stack inserters are unlocked by their own research that is dependent on advanced electronics and logistics 2. The trains are a consistent size in horizontal and vertical orientations.Ĭhangelog for Patch 0.13.6 (added 07 July 2016) - experimental beta: New locomotive, cargo wagon and train stop graphics. Extension of the train wait conditions. It displays all the trains as small minimaps with schedules, which can be searched. Search field to the filter selection and recipes selection windows. Single train gui now has an additional panel which shows the minimap/camera view of the given train. Train station window contains a list of all trains (each can be opened) that have that station on their schedule. Bonus gui (accessible from sidebar gui) showing bonuses the force has researched. Fueled with fluid, shoots a stream of burning oil towards oncoming enemies. Added the Stack inserter - an expensive upgrade over fast inserters that can move several more items at a time. Power switch can be connected to the circuit network. It can be used to control the energy flow. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released. Rail planner tool simplifies the rail building. Factorio can list and install mods from the mod portal. ![]() ![]() Server games are published to the server and clients can browse existing games. Improved Multiplayer game UX (see and ). You can get experimental releases by setting Factorio's more -> settings -> beta chanles to "ON" and choosing 'experimental beta branch'. Changelog for Patch 0.13 (added 28 June 2016) - experimental beta: ![]()
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